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1. Announcement:Crius Feedback - in EVE Information Portal [original thread]
The manufacturing window is better than before but I am still having to use my calculator / spread sheet far too much. move the facility info panel and input output selectors to the left hand side of the manufacturing window. move output panel u...
- by Lore Varan - at 2014.07.25 09:56:00
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2. Dev Blog: Confirming the CollectorGÇÖs Edition Ship DateGǪ and more! - in EVE Information Portal [original thread]
So you stole the CPU boost of genolution so you could sell it back to us. Thanks for all the wasted time I spent rejigging fittings you mofo's
- by Lore Varan - at 2013.09.06 08:46:00
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3. Stealth Nerf for Artys - was that intended??? - in Player Features and Ideas Discussion [original thread]
Bug my arse! Should have been removed when they grouped guns. Previously it was some kind of killer blow feature that happened when you were in low structure. They just forgot to modify it when they grouped guns and made the probability of a half...
- by Lore Varan - at 2013.09.05 11:41:00
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4. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: And here I keep hearing and seeing all these OP ASB fits that are immune to cap warfare, silly me for thinking that's viable ASB wont run your links ASB wont run your hardeners ASB wont supply cap to your burner o...
- by Lore Varan - at 2013.09.05 11:22:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Damage reduction from speed is extremely situational and not reliable. Plus if you're using an MWD unless you are orbiting fairly close you're reducing very little damage, especially from medium guns. I've already given...
- by Lore Varan - at 2013.09.04 11:23:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ships are generally designed to be better in different circumstances. Generally Caldari ships are better in a fleet setup where they can better make use of their large tanks and damage projection. Both of the Minmattar...
- by Lore Varan - at 2013.09.03 16:23:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: You don't define "too slow" you just say that this ship is it. More than that you are trying to fit a ship in a way that is not going to be as effective as other ships. You would really be better off ASB fitting the th...
- by Lore Varan - at 2013.09.03 09:16:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Multiple logistics is not "Large Fleet Territory" in fact with the T1 Logistics it's perfectly viable to have at least one logi in a small gang since these are cheap and fairly easy to fit out. There no need to get ...
- by Lore Varan - at 2013.09.03 08:46:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Lucine Delacourt wrote: Why are people trying to use their NH as tackle? There are ships built for that. Bring your NH for a little DPS, links and fairly decent tank. I know it's shocking that the ship is better at its intended task instead of ...
- by Lore Varan - at 2013.09.02 19:37:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: [quote=Wrayeth] In any sort of fleet setup with logistics (which thanks to T1 Support Cruisers is a pretty common thing, even in small fleets) you don't need any sort of active tank at which point you can run an absolute...
- by Lore Varan - at 2013.09.02 19:25:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Wrayeth wrote: True...except with 5 mids, it's not an excellent tank unless you drop either the prop mod or the the disruptor/scrambler. While 7 mids would be amazing, it would be too much, IMO. 6, however, are requ...
- by Lore Varan - at 2013.09.02 17:43:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lore Varan wrote: Its the one disappointing thing to come out of this thread. So many of those who have commented on the Nighthawk have said it needs a better slot layout 6:4 not 5:5 Theres way to much competition fo...
- by Lore Varan - at 2013.09.02 17:07:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Wrayeth wrote: Cade Windstalker wrote: The second is that the Fleet/Field distinction had a number of inherent problems with it and left us with a situation where 5 out of 8 hulls of a given ship type were almost completely unused. I think t...
- by Lore Varan - at 2013.09.02 16:45:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Check the OP and the Dev responses first next time. Tracking was put on there by mistake and has been removed from the OP. There's a comment in this thread from CCP Rise on the issue. Real men post first and ask que...
- by Lore Varan - at 2013.08.30 09:13:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Antoine Jordan wrote: Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25% This is weird. Falloff helps certain gun classes more than others. Missiles don't get a damage to application a...
- by Lore Varan - at 2013.08.30 08:51:00
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16. Micro & Small Degenerative concussion bombs - in Issues, Workarounds & Localization [original thread]
Micro & Small Degenerative concussion bombs These have there stats and market groups mixed up with the other. Small bomb is actually a micro bomb Micro bomb is actually a small bomb. Fix this major issues Naaaooooo.
- by Lore Varan - at 2013.05.28 21:40:00
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17. Bug reporting is not working - in Issues, Workarounds & Localization [original thread]
Would like to bug report that bug reporting is not working :) Can't in game cause its broke Something about can't connect to MIS server.
- by Lore Varan - at 2013.05.28 21:39:00
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18. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
I dont mind the drake been taken down a peg or 2 but to achive a balanced drake requires understanding the problem with it in the first place. Drakes are not overppowered they are safe and easy. Insane tank and moderate only firepower compared t...
- by Lore Varan - at 2013.02.14 19:25:00
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19. Dev Blog: No Brakes - Ship Balancing in Retribution 1.1 - in EVE Information Portal [original thread]
Slight typo in the title no drakes - ship and module balancing in retribution 1.1 fixed it for you.
- by Lore Varan - at 2013.02.14 18:54:00
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20. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Some of the rules for ECM burst are a little harsh. Breaking the locks of a ship which has no offensive/defence capabilities such as POD can not affect combat or even navigation. ECM burst on POD / SHUTTLE / FREIGHTER should have no legal conseq...
- by Lore Varan - at 2012.11.20 13:21:00
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